Momentum superpower wiki, Users become stronger, faster, more durable, etc
Momentum superpower wiki, Momentum Increase The user can increase the momentum of anything, making them harder to stop and more able to hit things harder. The user can manipulate the linear momentum and angular momentum. Motion Alteration Motion Control Motokinesis Movement Manipulation Process Manipulation Speed Control/Manipulation The user can manipulate the action or process of movement/motion, the change in position of an object with respect to time typically in terms of . So, what are some things that would be cool, surprising, versatile and/or dangerous that could be done with those powers? The user can create, shape and manipulate their own momentum. Sub-power of Momentum Manipulation. Variation of Charged Attacks. Users become stronger, faster, more durable, etc. This power can be gained by building up momentum or focusing their strength on a single point of their body. Momentum is a vector quantity: it has both magnitude and direction. User can still tire when moving. Charge! User is not invulnerable and can still take damage. Opposite to Stillness Manipulation. By having this power, they are an unstoppable force that crushes anyone or anything they face. I have a hard time picturing momentum manipulation, so my creativity to explore its full extent is rather limited, although this is very important. Opposite to Momentum Reduction. Sub-power of Physics Manipulation and Vector Manipulation. So, if the user is moving at one speed and one direction, and they move their body parts in another speed and direction, no matter how fast or heavy they are, the user does not have their overall, whole body The power to control the laws of motion. This would allow the individual to control their personal force and magnitude, allowing for feats of incredible speed combined with tremendous force, vice versa or a combination of the factors involved. Relative Velocity The user's overall momentum of their whole body is unaffected by the momentum of their body parts. Since momentum has a direction, it can be used to predict the resulting direction and speed of motion of objects after they collide. by the momentum of oneself or others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Ultimate version of Enhanced Momentum. The power to build up momentum for a strong attack. Charging Ram Attack Concussive Force Enhanced/Supernatural/Absolute Speed Enhanced The power to have low and high momentum simultaneously. Can still be stopped with enough force. This power is useful for powerhouse like characters. Absolute Constant Velocity Charge! Concussive Force Enhanced Strength Enhanced Strike Juggernaut Momentum Inertia Enhancement Inertia Manipulation Kinetic Energy Momentum Control Also Known As Momentum Control Description Uses/Applications (Pros) Weaknesses/Limitations (Cons) Similar/Related Abilities Confirmed Users Trivia The power to have one's whole bodily momentum unaffected by body parts. Selective Motion Resistance User simultaneously has both high and low momentum: high momentum in regards to everything but themselves, low in respect to themselves, meaning that while it is hard for everything not part of the user change their momentum, the user can easily change The power to increase momentum. Technique of Momentum Manipulation and Mass Manipulation. Below, the basic properties of momentum are described in one dimension. The user can change the momentum of a force or object, including a direction as well as magnitude. User's momentum is enhanced, making them hit harder and be difficult to bring to a halt, making them nearly impossible able to knock over and run over things. Momentum Attack/Build-Up The user can build up momentum to charge a powerful physical attack, with the combination of the user's speed and mass turning the attack into a devastating strike. The vector equations are almost identical to the scalar equations (see multiple dimensions). User becomes/is a Juggernaut, described as a massive inexorable force, campaign, movement, or object that either crushes or flings whatever is in its path.
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