Roblox touch ended. I’m not really sure how to f...
Roblox touch ended. I’m not really sure how to fix this. It's doing this because multiple parts of the player are touching the object at once and it's running this script multiple times from seemingly one touch. If I anchor the part after they trigger Touched, it will trigger TouchEnded. Workspace. If you have any requests and feedback for Hello! I just need to know if TouchEnded is detecter when a touched part is destroy? Could you answer me please? Yes, I do have a debounce, it is just, when I run the touch Ended event it fires practically as soon as the touched event has run. Touched part. turn variable to false What is the issue? Include screenshots / videos if possible! it keeps counting even though the variable is false What solutions have you tried so far? Did you look for solutions on the Developer Hub The Humanoid property currently only has a . While it has some uses for non-humanoid parts, most of us use it to detect player’s avatar movement and actions. In this obby, I have parts that the character jumps on (the parts are roughly 10 by 10 studs). ") end. i] This way you don’t have to worry about it. Another thing is that if I delete most of the contents in the folder the script works just fine, but that by itself isn’t consistent because if I delete all the models and the The title speaks for itself Is there a Touch Ended like function for GetPartsInPart or GetTouchingParts? If not, how can i make it myself? Fires when a user taps their finger on the screen of a Class. For seamless cross-platform compatibility on mixed-input devices, see PreferredInput which more accurately reflects which input (mouse/keyboard, touch, gamepad, etc. Touched in Roblox. And I made a system which prevents from getting hurt INSIDE a building, it’s a part which just sets the bool value inside a player to true, and if the tornado will run above the building(it needs to be an EF0 or EF1, else it will just kill you) and detect the value is Hello, I’m working on this button system that involves 2 player simultaneously stepping on 2 separate buttons to activate. It worked on the first playtest, until it randomly stopped and stayed popped up even though I was off the platform, and then every other playtest it didn’t work at all. Works like a charm. As mentioned in many threads, TouchEnded is unreliable and causes unwanted results. Yet when I leave the game, it doesn’t trigger TouchEnded. ChiefKeef Print("Part Touched")Remember to Put --> wait() end) end The bottom is ChiefKeefwill be focusing on. Its the easiest to figure out where the character is and to add some game triggers like opening the door or entering a bonus/safe area. local part2 = game. Touched:Connect(function(hit) local player = game. Also when checking for a touch, check if the part of the character that is touching is the humanoid root part. I cover everything there is to know about using them, and I go over a few examples. S. So, my first approach was to utilize Touch and TouchEnded, just to test. 53 PM|690x59] (upload://2ikZ3rdF15RmjV2bqvm1wgqL2Ai. this only changes values when it detects a change or a missing player. If you do not like using this method then there is another way. Connecting is as simple as this: BrickHere. doorsystem. Hello! Apparently, This is My Second Post Here. challenged myself in Roblox… but I can’t touch GREEN! 😳One mistake = GAME OVER 💀Watch till the end to see if I survived!Subscribe for more epic Roblox chal. Fixing Touched and TouchEnded Issues in Roblox Scripty AI Bot 60secondscripting. i have tried looking into touchended alternatives as i believe that is the cause however most I don’t want to use part. And the first discovery I’ve been making a basic code that if the player enters a part, it will print “touched” and if he leaves that part he will print “touchended”. But for that, I would recommend using a single loop for every part that you want to do the same thing in one single Hello! I am having some problems with the Touched and TouchEnded functions. I Find it More Efficient because Using Loop with Region3 Would Cause Performance Issues You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! On Part not touching stove anymore. The TouchEnded event, as it is right now, only fires if a part moves away from another, not if the other part is deleted, or if a character touching the part respawns. Here’s my current script local RedPart = script. Fires when a user stops interacting with an input device such as a mouse or gamepad. I want to achieve that whilst the character is on a part, that Touched is an event which you can use to detect whenever a part gets touched by a different part, however people often claim this is too inaccurate and that’s for a good reason. I am making wind blow ability, that should slowly push back and deal some damage everyone that touches its radius, however i dont know why, but Touched/TouchEnded function keeps spamming when I add Velocity to character that touched that radius. Similar to ZonePlus v3. Alternate the method by starting with Touched event and then use raycasting or Region3 to check for players in the area. Parent = plr It’s currently too hard to make an effective detection system to check if a part isn’t touching something anymore without taking a huge performance hit. however if the player sits in a seat im starts playing the exterior sounds, which i do not want. Note that this event only fires when the Roblox client window is in focus. Its most like something to do which the character mass, you can use a for loop and set the Massless property to true. I tried to make a touch event How to detect if something touched a part in Roblox! (Roblox Scripting Tutorial 2023!) How do you fling a player on Roblox? All you have to do to fling a character, is change the velocity of it's HumanoidRootPart . You will learn how to change the part's transparency property (Transparency) to `UserInputService` is primarily used to detect the input types available on a user's device, as well as detect input events. I’ve Been Using Touch and TouchEnded for Detecting If the Character Has Entered a Certain Region. I know it can cause performance issues, but youre just gonna have to use a tick function with GetPartsInPart. com/groups/8318878/Toycar-gamesF as you can see, when i go in the box and place it, a few seconds later it reactivates again for no reason FILE: re. Obby2PlayerDoorOpenPart local DetectionPart = script. How do you check if a part was touched by a player? Just use :Touched and :TouchEnded to add to the table or remove from the table of touched parts. So you have to check if the part's parent is a part of a player's character, or use the part's parent's name to search for the player. Parent So, i started making a roblox game, in which you survive a tornado, or you can chase storms, pretty similar to “Twisted”. What should I do? I also want it to be TouchEnded for a SPECIFIC part too, not just stopped touching anything. I also talk about Roblox’s API, and I cover how I learned everything I show. Make sure the button is not touching anything or else it will activate the Touched event. PlayerAdded:Connect(function(plr) local folder = Instance. I want the buttons to be active while the player is standing on them, and de-activate if a player steps off. Need more help? Contact support here. In my Game Recently, I’ve Been Trying to Make Region Notification Which a Ui Notifies the Player Once They’ve Entered a Specific Region Throughout the Map. The problem. Hey there! This may seem like a game design at first, but I will basically talk about what I want to do: If the player is in a specific region (an invisible part), it will open the GUI, if the person leaves said region, the GUI will close. This in Hi! I’m trying to make a thing that plays an animation and changes the gravity while the player is touching a part, but it fires the TouchEnded event when you move randomly. -- Discover how to resolve issues with touch events in Roblox scripting, ensuring that your NPC scripts work efficiently and effectively. button. In today's video I'm going to be using spatial queries to show you guys how to detect touch ended effectively. This event is only fired when parts stop touching as a result of physics-related movement, meaning parts that stop touching due to a forced change in CFrame will not fire the event. local DoorOpenPart = script. By the end, you'll know how to use the Touched event and TouchEnded event to create interactable objects in your game. Can someone help me? end end -- Event to detect player touch button. I Hello developers! I have recently started to learn how to script, and I have created a couple scripts that use “Touched” and “TouchEnded” events. An InputObject instance containing information about the user's input. Aug 29, 2025 · when i equip tool the touch ended event fires and then the bodyvelocity will be destroyed. Remove. Touched () event moment : r/roblox r/roblox Current search is within r/roblox Remove r/roblox filter and expand search to all of Reddit -- In This Video -- Discover how to implement Touch events in your Roblox game. Parent local TweenService = game:GetService("TweenService") local First = RedPart. Fires when a part stops touching another part as a result of physical movement. Now we start the Touched events. When a detector part attached to a character touches a touch part, equipping, unequipping, or changing equipment causes TouchEnded to fire and then Touched to fire again. Touched:Connect(function The actual button that I moved up and down was not what the touch event was tied to. When the player goes out, the animation (2) doesn’t work/: The Script : local part = script. 3 KB) ![Screenshot 2023-12-13 at 8. TouchEnded). local t… I would like to know how to detect touch ended on the screen for each finger. This code was not working so let me know how to achieve the intended result of this code! Touch Ended usually fires from anything it’s touched, you could detect if the humanoidrootpart. Based on work by Legacy Roblox Wiki anonymous users >Flurite and >Itunes89 and others. When I jump, or rapidly leave and enter the end end) Sadly, the touch event is still unreliable and sometimes won’t trigger when jumping in place. My Approach: My first thought was to use TouchEnded(), when the touch event is fired it sets a BoolValue Object to true, to represent that the button is currently One of the coolest features of the game programming is the Touched event. Touched. 0 KB) IMPORTANT: The sensors and doors must be in order in the hierarchy however if you want, you can number the sensors and change this line: local sensor = Sensors[i] To this: local sensor = Sensors["sensor". You can create an alternative, use the Zones module, or read this. Parent) if player then -- make sure to place some debounce here and turn it ON so it will return forever and will never activate again until you create another function that disables it I have this script that relies on the TouchEnded event to sign people out of a system in the game, but when they a equip or unequip a tool, the TouchEnded event fires. Like and Subscribe!Join my group at https://web. Hey so I am making an area loader for a game I’m developing and it seems whenever I equip a tool the part. Can be paired with TouchStarted and TouchEnded to determine when a user starts touching the screen, how their finger moves while touching it, and when the they stop touching the screen. Here is the script. So I'm making a sort of spleef type game where players jump around as blocks disappear beneath them. rbxl (62. It will cause errors and coroutine is improperly used. Sometimes it doesn’t work and sometimes it does. The second way is once touched by player, add that character to a table. Workspace: end) end And I attached an example place to this message aswell. I didn’t change anything. Parent. I show how to check what parts are touching, how to check if a player touched the part, how to use a debounce, and how to disconnect the connection. If true, you can use touch‑related events such as TouchStarted and TouchMoved. What am I doing wrong? here is the code: workspace. Learn about common pitfalls and the solution in a clear and organized manner. And I made a realization that I’d like to share. Our tutorials are designed to help you find exactly what you need, without wasting time, and cover as much of the language as possible. For some reason, the touched function keeps firing over and over again, even if the player isn’t touching any of the parts. I’ve tested this with 2 players I’ve been working on a toolkit for something. This way you restrict the event to only working on one part of the players body instead of all. I’m really looking for a solution to this, as it would help me greatly. TouchEnded. However, if you just hold down the space bar, Roblox doesn't seem to register the "Touched& »Join the Discord Server! / discord #RobloxStudio #Scripting #TouchEvent In this video I show you how to add a touch event onto a part to cause something to happen when that part is touched by a If true, parts in non-colliding groups will ignore both collisions and touch events, thereby making this property irrelevant. Activated that I can use to tell when a player on a touchscreen device has ceased pressing a gui button? TouchEnded in the Roblox Creator Documentation TouchEnded in the Roblox API Reference i have a body velocity area which when touch you get bodyvelocity and when touch ended it gets destroyed You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! i want to stop the bodyvelocity being destroyed when i equip tools What is the issue? Include screenshots / videos if possible! when i equip tool the I have a script to detect if a player is in an area. local AllPlayersInside = {} function RecurssiveParent(Obj) local player =game. . This all works fine except for that… With help from phloem I was able to make a region 3 script that detects when the player is inside it and it looks like this, while true do wait(1) local partsInregion = game. Is there an event similar to . What solutions have you tried so far? Did you look for solutions on the Creator Hub? i tried attributes that tracks if you get boosted but if you boost and get out of the body velocity area with the attribute on you will still have body velocity. I used an invisible part that was the same size as the button but much taller so the player really had to get off/out of it before it ended. TouchEnded function. You should probably do region 3 instead. Here’s my script: local Players = game:GetService("Players") local CollectionService = game:GetService("CollectionService") local grounds = CollectionService:GetTagged("Ground") Players. 04. Here is an Example Below of a Touched Event script. My issue is, the Touched event seems to be firing randomly (after it is initially being triggered), and most of the times, TouchEnded doesn't seem to be firing when the player exits the area of the part. ChiefKeef:(functionName) The functionName is the name of the function Discover how to effectively move a humanoid in Roblox when a part is touched. The parameter touch ended fires with is a part, not the player. TouchEnded:Connect (function (obj) if obj == p… Hey, I made a big button and it can be triggered by a block touching it. ) the player is likely using as the primary input. You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! Detect when Humanroot part enters and leaves the part What is the issue? Include screenshots / videos if possible! it’s pretty much spamming the two prints consecutively What solutions have you tried so far? Did you look for solutions on the Developer Hub for example local UserInput = game:GetSerice ("UserInputService") function onTouchEnded (inputObject) if inputObect. On touched ended, check if the part was named humanoid root part, if it was. ---This video is based Explains methods to detect physical collisions, handle collision events, and fine-tune which objects collide with others. Parent local debounce = false part. Touched and . I will teach you everything there is to know about touch events. A quick google search reveals that this bug has existed in the engine for over 6 years [ TouchEnded fires when you Equip/Unequip a tool If it is, try closing any unwanted apps to make sure they aren't taking up system resources that Roblox may need to run properly. If your device still experiences lag beyond this, you may need to upgrade it or play Roblox on a more powerful device. block. Touched, I want hum. In this REQUEST video we review how to script a pressure plate to trigger an event only when being stepped on. All bricks can be connected with . new("Folder") folder. Once player moves away I reset the lock and end the coroutine. Stepping on the pressure plate will cause anot I am coding an obby on Roblox Studio. Problem is touch and touchend is very very unreliable. I only used the touch event so that the loop only runs when needed, but you can have it loop permanently for more accuracy. No it wouldnt work. Touched:Connect(function(hit) if hit. The most common situations where the problems have occurred are during repetitive TouchEnded event firing and high velocity exiting of a part. Players:GetPlayerFromCharacter(Obj) if player then Hello. At the time when the results are precise, do a last check and then add or remove players to or from the table. Fires when a part stops touching another part as a result of physical movement. You should try to check when the touch is ended to determine whether you are still in touch with the part or not (hence BasePart. An unanchored part or character will trigger Touched/TouchEnded when they touch/stop touching PartA. SecondPart. It’s just a simple talk one at the moment, however there seems to be an issue with . Second local Debounce = false RedPart I want to reset a touched function for a passing a bomb function Touched function doesn’t reset when the instance in a variable change I’ve tried looking for a solution but can’t find any if you do have one or found a solution please give it to me The problem is that you are still in touch with the part. Light Reading is the leading source of news analysis for communications industry professionals. Performance There is a small performance gain on parts that have both CanTouch and CanCollide set to false, as these parts will never need to compute any kind of part to part collisions. Hello, so I made a script where if you touch a part from a folder then it fires a function. Touched TouchEnded is unreliable (lots of problems with it here), this may be why you have a twitching effect as perhaps Touched fires even though the player hasn’t ended touching it. To fix this you need to add a debounce. Problem is, to my understanding, TouchEnded should fire when I’m no longer touching the part. An internal object used by networking and replication code to transmit `Class. This page was last edited 06:17, 27 April 2023 by Legacy Roblox Wiki user Realjame. Touched function and does not contain a . jpeg) hello, i have recently been working on a sound system for a train and one of these features is a script that goes inside a part, which when a player enters plays a different set of sounds for the inside. The problem is if, for example, I jump inside that part, “touched” and “touchended” will be printed, which in reality should only print “touched”. This is the same object throughout the lifetime of the touch, so comparing InputObjects when they are touch objects is valid to determine if it's the same finger. roblox. I have a script that tells me whenever a player is touching the ground or not, but it’s not working as desired. DetectionPart local AnchorPart = script. cframe or pos is inside the box / casted and once it realizes your in there make it where it won’t repeat it again until it detects you out of the box. Once first touched has been initiated I set a lock (permanent debounce) and I spawn a coroutine that checks periodically the magnitude. Players:GetPlayerFromCharacter(hit. TouchEnded, and you’d assume the Humanoid would have that too, but unfortunately that’s not the case here. The abstract base class for in-world objects that physically interact. P. BasePart on Wiki Humanoid on Wiki Use Cases: Able to figure out when the humanoid has stopped touching a brick. I was trying to make a script for my NPC, that will place a bodyvelocity inside player that touched the glove that NPC Got in his hand, however it didn't do anything. However, in the image, I’m touching the part (blue) yet it keeps repeating 1 2 1 2 for _, v in pairs (Water:GetChildren ()) … Roblox Studio thinks that touch ends when the player is moving. I will show you how to use the Touched event and TouchEnded Event. It will not fire when the window is minimized. Mainly the . Same thing happens after I remove, destroy, or set it’s parent to nil. TouchEnded event gets triggered and then part. Parameters touch: InputObject Once you touch it, it goes into an extreme rapid firing of the event. Hey Bros! Welcome back! In today's video, I tell you why touchended is awful and a simple solution to make a 'custom' TouchEnded to solve this issue. So, I scripted this so a Gui would pop up when you touch a part, and go down when you get off the part. TouchEnded` events. Touch right after it If anyone knows a fix for this please let me know, this is the script I have below server script local Areas = workspace:FindFirstChild("AREA_LOADER") local Players = game:GetService("Players") local Load = game Hello guys! I have a problem with my script (especially with Touched & TouchEnded) In my script, when the player is in the “Part”, then a Gui does an animation (Tweening) but when the player goes out, the Gui does another animation (2). If I touch the Sensor part that is used for activating the events, I can make the “Touched” event fire before the “TouchEnded” finishes. I found a problem with them. If you have a temp I made a complete guide to touch events. rbxl (60. 2. First local Second = RedPart. How can I make it so that the “Touched” event does not fire I suspect you are getting 5x touches and a touch ended and they are coming in at weird times. It seems that even though I’m making a debounce, these functions still trigger multiple times. TouchEnabled|TouchEnabled device. Touched:Connect(function() print("Button has been touched. In this Roblox scripting scripts tutorial, you will learn how to catch a touch event by using . When it started happening: I just noticed this bug 1 hour ago on 2/6/2025 10 PM PST. See a previous post I made on how to do debounces per-touched object. I tried using TouchEnded but it doesn’t work for humanoids. Does anyone know the cause of this? Hello Developers! I am having trouble with . Fired when another BasePart stops touching a part. Will we ever Bit of an amateur question here, but when making a touch interface and I want to connect an event to when someone starts pressing the button and when someone stops, should I just use MouseButton1Down/Up, or is there a better way to handle this specifically for touch? In this video I teach you how to use the Touched and TouchEndedEvent. Fires when one of the humanoid's limbs come in contact with another Class. However, when the player jumps, it will still trigger the TouchEnded event, despite them still being inside of the part. Touched` and `Class. here. It is inside of a non-cancollide, invisible part. Part. The issue with Touched event is that it fires multiple times for How would i be able to detect if a player is on a part and standing still instead of walking but i tried using ontouch and touchended and once the player walks on the part it ends almost instantly how would i fix? I use a combination of both touched and magnitude check, while ignoring Touched-ended altogether. A basepart, however, has both . BasePart. UserInputType ==… This is my script: It is part of a main game script and all it does is speeds up the timer and kills the player. This means there is no way to Fired when a user stops interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc). Touched and BasePart. 0 | Construct dynamic zones and effectively determine players and parts within their boundaries I was trying to test a lot of things trying to find the best solution possible. UserInputService. com is a website dedicated to providing concise, straight-to-the-point tutorials on the Roblox Lua programming language. This is the ultimate guide to touch events on Roblox. Roblox's absolutely horrendous . jom0, wud4w, tjvz3, met6, kl4xc, 7bw4b, vryvw, 6o55j, tle77, xe8zdv,